A character for a personal VR project in UE4.
Its about 60k Triangles, but I could have saved a ton of triangles, if I wasnt planning on using different variations.
The character was setup modular, so I could test some light, medium and heavy armor variations of the character for gameplay.
Textures: 2k for Body, 2k for Armor, 2k for Clothing, 512 for Chainmail.
The Chainmail also has a secondary opacity Map that I use in UE4 to give it a more used sihouette, instead of the very clean look in Marmoset (there's currently no way to use a seondary opacity map I think)
Rendered in Marmoset Toolbag 3 Beta 2.